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Class Summary |
| Action |
This is the abstract superclass of all actions. |
| ActionParticle |
The ActionTree needed by Action classes consists of several of
these ActionParticles. |
| Adventure |
This class implements an adventure. |
| Area |
The abstract base class for all areas. |
| Armor |
This class represents a piece of cloth... |
| Building |
This class represents a building. |
| Campaign |
This class represents a campaign, normally a sorted list (more or
less) of adventures. |
| City |
This class represents a City. |
| Civilist |
Yes, this class represents a normal stupid civilist. |
| Hero |
Represents a Hero. |
| Item |
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| Land |
Represents a Land. |
| Loader |
This class is designed to load a world and all objects around it
from a reader and to do all the connecting world. |
| Merchant |
Represents a merchant. |
| Person |
The abstract superclass of all persons. |
| RandomEncounter |
A Random Encounter can be understood as a table of things that can
happen during the night/on the street or whatever. |
| RpBase |
Almost everything in this package extends this superclass. |
| Saver |
This class provides some useful methods to save a whole world into
a file/a stream. |
| Stuff |
Represents all items which have no own class. |
| Weapon |
This class represents a weapon. |
| World |
Represents - believe it or not - a saveable world. |